Adjacency to index buffer from trimesh

Hi @mettrelapaix,

Congratulations on solving this difficult problem. I’ve been Googling and hammering away for many hours trying to come up with a similar solution for shape2d outlines in Cinder PoScene.

I’ve created a post describing the problem I’m having and how far I’ve gotten solving it: Outline shape2d VboMesh with stroke in PoScene.

Do you have a Cinder project demonstrating your solution that you’d be willing to share? I read through your post and the logic and code snippets make sense but I’m not sure how to put it all together, especially integrating the adjacency calculation code and it’s dependencies from the glsl 4.0 cookbook into my Cinder project.

Many thanks for any help on this.

Kind regards,

Ken