Hi @bala,
Thank you for the suggestion.
I tried out the batch “CombineMesh” technique suggested in this post “Outline a 2D Shape”., However, I’m still running into the same problem as Max: more complex Shape2ds do not scale down evenly for the fill.
If I understand right, GL_LINES is deprecated code. Even though my Nvidia driver may support it right now, I’d like to future proof my code to a certain extent and make it less GPU dependent. Especially since I’m using a scene graph, which could potentially be deployed on a client machine with an Intel GPU.
That’s another reason something akin to @mettrelapaix’s solution seemed most attractive. Just not grokking it yet. Going to keep experimenting.
Cheers,
Ken