Hi all! I’ve got quite a head-scratcher with some touch-related things on Windows 7. I’ve noticed that touch down events have a bit of a lag before firing, or alternatively will fire once you touch down and start moving. This issue isn’t present with Windows 8 or 10 – the same application with the same version of Cinder (0.9.2dev) works fine on those platforms. Unsurprisingly, this makes displaying a “touched state” for various UI assets problematic, as a normal touch-and-release is too fast and won’t show the touched state. Holding for a moment will, but that’s very unnatural.
I got excited when I saw the same exact issue mentioned on the old forum, and a link to the same issue and a fix on the OF forum. However, that didn’t help and I’ve since realized that
settings->setMultiTouchEnabled(true)) was already being called in my app anyway.
Sidenote: Chrome also hides that little diamond cursor which I can not figure out how to disable – if you have any tips on that as well please share. I did find an article on removing the blue “expanding circle” animation after you touch though which was another thing on my list to get rid of:
Anyway, please share any info you may have here! Thanks!