# Cinder-WMFVideo with C++17 and VS2019

**URL:** <https://discourse.libcinder.org/t/cinder-wmfvideo-with-c-17-and-vs2019/1814>\
**Category:** CinderBlocks\
**Created:** [April 28, 2021, 12:12am UTC](https://discourse.libcinder.org/t/cinder-wmfvideo-with-c-17-and-vs2019/1814 "2021-04-28T00:12:51Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Gazoo](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.libcinder.org/gazoo/32/61_2.png) [@Gazoo](https://discourse.libcinder.org/u/Gazoo)\
**Post date:** [May 9, 2021, 1:09am UTC](https://discourse.libcinder.org/t/cinder-wmfvideo-with-c-17-and-vs2019/1814/4 "2021-05-09T01:09:52Z")

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It might be worthwhile giving other forks of the WMFVideo code a shot. @paul.houx has done a fair amount of work iirc, and his branch would be the first I’d give a shot just to see if anything changes.

I also recall @paul.houx taking a break from having anything to do with the apparent nightmare that is working with accelerated video decoding in Windows if the goal is to eventually get the output to an OpenGL texture. So if nothing seems to budge with WMFVideo there are other possible options to explore:

> [@Options for windows-based hardware accelerated video in Cinder 0.9.2-dev](https://discourse.libcinder.org/t/options-for-windows-based-hardware-accelerated-video-in-cinder-0-9-2-dev/1608):
>
> Hey Embers, I know this topic rolls around every few years, but since I hadn’t seen one in recent times I thought I’d stick my head out and ask what, if any, experience other developers have with hardware accelerated video playback in Windows, in Cinder? About two years ago I used the often cited WMFVideo block. However, with my current codebase this block just seems to throw a fit, specifically it seems to cause an access read violation when I snag enough memory. hr = OnSessionEvent( pEvent,…

aaaaaand I just noticed you’ve commented on that thread, so you’re well aware of it 🙂

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