# Depthkit C++ / OpenGL Software Engineer @ Scatter

**URL:** <https://discourse.libcinder.org/t/depthkit-c-opengl-software-engineer-scatter/1315>\
**Category:** Jobs\
**Created:** [September 21, 2018, 2:11pm UTC](https://discourse.libcinder.org/t/depthkit-c-opengl-software-engineer-scatter/1315 "2018-09-21T14:11:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![obviousjim](https://avatars.discourse-cdn.com/v4/letter/o/f04885/32.png) [@obviousjim](https://discourse.libcinder.org/u/obviousjim)\
**Post date:** [September 21, 2018, 2:11pm UTC](https://discourse.libcinder.org/t/depthkit-c-opengl-software-engineer-scatter/1315/1 "2018-09-21T14:11:53Z")

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Hi Cinder community,

[Scatter is seeking a C++/OpenGL/GLSL engineer](https://hire.withgoogle.com/public/jobs/scatternyc/view/P_AAAAAAEAAJZGUgutfySptc) to join our team in Brooklyn to work on Depthkit- the most popular toolkit for volumetric video capture.

Depthkit is being used by hundreds of creators to make immersive experiences featuring lifelike characters captured using 3D sensors. We’re solving some big problems in computer vision, computational geometry and high performance video processing. Very fun challenges that cinder devs are uniquely equipped to tackle.

Anyone interested in giving our [beta](http://depthkit.tv) a spin can also hit me up!

- James George
