# Fullscreen resolution

**URL:** <https://discourse.libcinder.org/t/fullscreen-resolution/577>\
**Category:** Using Cinder\
**Created:** [February 23, 2017, 2:26pm UTC](https://discourse.libcinder.org/t/fullscreen-resolution/577 "2017-02-23T14:26:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ErnstHot](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.libcinder.org/ernsthot/32/305_2.png) [@ErnstHot](https://discourse.libcinder.org/u/ErnstHot)\
**Post date:** [February 23, 2017, 2:26pm UTC](https://discourse.libcinder.org/t/fullscreen-resolution/577/1 "2017-02-23T14:26:15Z")

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Hi 🙂

How do you change the fullscreen resolution? cinder::app::FullScreenOptions has no mention of it, neither does cinder::Display.

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**Author:** ![paul.houx](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.libcinder.org/paul.houx/32/31_2.png) [@paul.houx](https://discourse.libcinder.org/u/paul.houx)\
**Post date:** [February 23, 2017, 5:19pm UTC](https://discourse.libcinder.org/t/fullscreen-resolution/577/2 "2017-02-23T17:19:40Z")

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Hi,

Cinder does not support changing the screen resolution from software, as on most platforms this is advised against for user experience reasons. It’s usually better to simply scale your graphics, which is pretty easy in OpenGL. If you insist on changing the resolution (temporarily), use [platform specific code](https://www.codeproject.com/Articles/36664/Changing-Display-Settings-Programmatically). On Windows, simply `#include "cinder/msw/CinderMsw.h"` to get access to all Windows-only functions.

-Paul

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**Author:** ![keithters](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.libcinder.org/keithters/32/183_2.png) [@keithters](https://discourse.libcinder.org/u/keithters)\
**Post date:** [February 25, 2017, 5:59pm UTC](https://discourse.libcinder.org/t/fullscreen-resolution/577/3 "2017-02-25T17:59:52Z")

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On OS X you can use core graphics to change screen resolution.

[https://developer.apple.com/reference/coregraphics/1455235-cgbegindisplayconfiguration?language=objc](https://developer.apple.com/reference/coregraphics/1455235-cgbegindisplayconfiguration?language=objc)

Like Paul says, platform specific…
