# Odd viewport scaling issue on Windows

**URL:** <https://discourse.libcinder.org/t/odd-viewport-scaling-issue-on-windows/1019>\
**Category:** Uncategorized\
**Created:** [January 14, 2018, 12:30pm UTC](https://discourse.libcinder.org/t/odd-viewport-scaling-issue-on-windows/1019 "2018-01-14T12:30:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Kino](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.libcinder.org/kino/32/465_2.png) [@Kino](https://discourse.libcinder.org/u/Kino)\
**Post date:** [January 15, 2018, 2:55pm UTC](https://discourse.libcinder.org/t/odd-viewport-scaling-issue-on-windows/1019/2 "2018-01-15T14:55:51Z")

</div>

Could the windows scaling be the culprit here? Have a look at the PR at the end of this post:

> [@The window size I request is not used; instead, a scaled one is used](http://discourse.libcinder.org/t/the-window-size-i-request-is-not-used-instead-a-scaled-one-is-used/956):
>
> Hi. slight_smile I’m doing: setWindowSize(854, 480); in setup(). But when I screenshot my app and measure the window in the screenshot, it’s 1068x600px. Coincidentally, that’s exactly how big the youtube player is in a maximized browser window on my PC. Return values I’m getting: getWindowWidth() -\> 854. getWindowContentScale() -\> 1 isHighDensityDisplayEnabled() -\> false My display resolution is 1920x1080 and I’m on Windows 10. Any idea what’s going on?

---

_[View the full topic](https://discourse.libcinder.org/t/odd-viewport-scaling-issue-on-windows/1019)._
