Updating VBO of indices via transform feeback

A bit late and maybe a bit off topic. But while googliing around for a transform feedback based particle system with ribbons I only found some posts on this forum. I have been working on something similar as described here, where I use an index buffer to select positions that are used to make ribbons. I’ve published my (wip) experiments here https://bitbucket.org/roxlu/2018-002-gpu-ribbons.