It's my understanding that Cinder offers up some simple stock shaders. I've seen it in a number of sample programs. To be honest however, it all looks a bit like magic to me when I look into the source files that take care of generating the shader files.
Therefore, I thought it simpler to just straight-up ask if it's possible to get a default passthrough vertex shader from cinder?
I've made one myself for another project like below, just wondering if I can spare myself the code in future projects...
#version 150 core
uniform mat4 ciModelViewProjection;
uniform mat4 ciModelView;
in vec4 ciPosition;
in vec3 ciColor;
out lowp vec3 vColor;
void main( void )
//gl_Position = ciModelView * (ciPosition + vec4(200, 0, 0, 0));
gl_Position = ciPosition;
vColor = ciColor;