Thanks, that makes sense.
My data so far:
- 1 window with vsync on: 25 fps
- 1 window with vsync off: 29 fps
- 2 windows with vsync on: 15fps
- 2 windows with vsync off: 20fps
So that kinda helped, but not completely.
Indeed I’m not issuing any draw calls in the second window - only in the first one.
Related:
I tried disableFrameRate(), didn’t help.