hey there everyone,
I have something here that seems like it should be simple but I cannot work it out.
I have a geom::plane in a batch; it goes through a nothing-special shader that takes a texture as in many of the example projects.
it perfectly stretches the texture to fit the plane when drawn, but I want it to repeat the texture! I read in an earlier post that I need to give something somewhere in the program some texture coordinates outside the range of [0,1]. but, ciTexCoord0 is being supplied from the geometry, right? which keeps me from being able to change how the texture maps to the plane? have I confused myself?
I feel like I should be able to just change some property of the plane but I am, say, at a crossroads with too many paths… there are lots of examples in raw openGL out there but I feel like there is some neat elegant cinder way of going about this. thanks so much for any help thrown my way!