Howdy,
I’m using NVIDIA’s fabulous Optix raytracer torender my scene
In Cinder, I’m pasting the rendered pixels into a Surface, which is fed into Texture that’s applied to a full screen solid rectangle. I’d like to overlay a semi-transparent checerkboard pattern onto the render but the alpha does not seem to be working … all I get is a solid checkerboard completely blocking the render. Can someone tell me what I’m doing wrong here.
Thanks!
void renderInCinder ()
{
Pixels pixels = renderer->getFrontBuffer();
raytraceImage = ci::Surface(&pixels[0], windowSize.x, windowSize.y, windowSize.x * 4, ci::SurfaceChannelOrder::RGBA);
ci::ip::flipVertical(&raytraceImage);
ci::ip::checkerboard(&raytraceImage, windowBounds, 64, ci::ColorA8u(120, 220, 120, 128), ci::ColorA8u(180, 180, 180,128));
raytraceTexture->update(raytraceImage);
ci::gl::setMatricesWindow(windowSize);
ci::gl::ScopedGlslProg shader(raytraceShader);
raytraceShader->uniform("tex0", 0);
ci::gl::ScopedTextureBind tex0(raytraceTexture);
ci::gl::drawSolidRect(windowBounds);
}