I’m currently assessing the ways to build a clean observer pattern system. Of course when googling the first thing that comes up is std’s signal and slots (C++11 which is absolutely fine). I saw that Cinder also has an implementation of Signals in Signals.h and uses that under the hood.
How does Cinder’s signal class compares to std’s ? or are they targeted at different goals and just have the same name? Before diving into this I wanted to ask around in the forums to see if anybody has gone down this road before and get some tips
Thanks a bunch