Deprecated VboMesh Functionality

Sorry, i’m a bit rushed for time so I can’t answer properly, but a simple way is to go via a TriMesh.

TriMesh mesh { TriMesh::Format().positions() };
mesh.append /* blah */

auto vbo = gl::VboMesh::create ( triMesh );

Something like that.

also if you grep for bufferAttrib and mapAttrib in the samples/_opengl folder some more advanced stuff will pop up.