I’m currently doing a project that requires drawing a lot of trails, in my initial naive tests i tried to make a std::vector of VboMeshes but performance is not good. I can get about 100 trails, but it needs to be something like 6k.
The way I’m doing is similar to this sample that Paul did, but there is probably a better way to do this with cinder-0.9.0+
The only info I found about this in the forum was this post, but I could not connect the dot’s on how to even start
anyway, any help is appreciated!