Hello and good day
Using the Warping block. Is any possibility to call the Warp methods existing in the keyboard {add X points, remove X points and so on} without editing too much the existing library?
I’ve been trying to create KeyEvents using CGEventSourceRef and CGEventSourceCreate(kCGEventSourceStateCombinedSessionState) to simulate WarpBilinear.cpp keypresses but it hasn’t work very well. I end with keypressed loops (also because of the way I’m using the GUI). I wonder if there is any strightforward way to do this without messing too much with the package.
Thanks in advance, Luis