We are currently working with a PBO to screencap the screen (which works great btw).
But the real goal is to capture from a FBO for that we need glNamedFramebufferReadBuffer which requires OpenGL 4.5
It’s possible to start cinder with opengl 4.5
CINDER_APP(CaptureStationApp, RendererGl(RendererGl::Options().version(4, 5)))
We also added the function to the gload files of 4.0 but still get linker errors.
Anyone can point us in the right direction.
Just lookin for a quick and dirty solution for now