How to create a basic mesh dynamically?

Thanks for guiding me here Lithium! :+1:

Yes there are many ways to go, from what you describe I think creating my own Vbo/Ibo:s might be the best option for me.

With lower level do you mean using plain OpenGL instead of Cinder? I do want to create meshes with quads, but I imagine that I always can/must convert quads into triangles when sending the mesh to the GPU?

I have found a really good guide about mesh creation in Cinder that I will read trough, here:
Mesh Creation In Cinder
:nerd_face: