Hello,
what is the recommended method for requiring a file of GLSL functions in a vert or frag shader ?
I am using an vertex attributes shader similarly to the example _opengl/ParticleShpereGPU
The file that i wish to include has many utility functions for blending colors, ie, the PhotoshopMathFP one from here https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/