On Intel GPU, wglGetProcAddress is being called a lot

Thanks!

I set a breakpoint for the actual wglGetProcAddress function (and not to all its usages in Cinder), because that was simpler to do. If I keep that bpoint on during app launch, it does get hit (of course). But if I turn the bpoint on after app launch, it doesn’t get hit.

I suppose NSight is just buggy, then. What do you think?