Hi there, I’d like to force a
VboMesh) to draw using a different primitive type, such as
GL_TRIANGLE_FAN (even if it “doesn’t make sense,” it’s more to draw the same data with a glitchy effect). I don’t want to just change the PolygonMode (which would be okay for point mode, but the effect of drawing with polygon mode
GL_LINE is not the same as using the line primitive types…it just outlines the triangles).
There seems to be no setter for the primitive mode (
VboMesh does have a getter, at least,
getGlPrimitive(), but no setter).
Any suggestions, or should I just make a subclass (or add the functionality)? I thought about maybe using a
VertBatch for the data instead, but that doesn’t have a
drawInstanced() method, which I also want. (-;