I’m trying to record some manually-placed camera positions in my scene and return to them later, but the resulting view is not the same as the one I try to set.
After placing the camera, I print its eye point & view direction. I set up a few key inputs to return to those views using
setViewDirection(), yet the camera looks like it’s in a different position. Should I be using some other parameter, or using
lookAt() instead? Do I need to worry about the pivot distance? It seems like that’s only needed for interaction, so I would guess not.