Hi everyone, a Cinder noobie is here
so as the title suggests, I’m having problems using FBO larger than window size
#define SIZE 1024 // this is also the size of created buffer
buffer->bindFramebuffer();
ci::gl::ScopedMatrices scp2;
ci::gl::viewport(0,0,SIZE,SIZE);
ci::gl::clear();
ci::gl::translate(SIZE/2.0F,SIZE/2.0F);
// draw something here
buffer->unbindFramebuffer();
ci::writeImage("output.png",buffer->getColorTexture()->createSource());
let’s say my monitor resolution is 1366 x 768, as a result output.png is always corrupted
I assume it’s something regarding viewport or scissor, but I can’t get it to work
But if I set SIZE to for example 512, it works as intended