Hi,
In Processing I can do something like this: (rotating a line by 45 degrees,shrinking it by half):
PVector dir = PVector.sub(end, begin);
dir.rotate(PI / 6);
dir.mult(0.5);
PVector newEnd = PVector.add(end, dir);
how I can do a similar rotation in Cinder ?
Vec2 dir = end - begin;
//rotate(PI / 6,dir ) ?!
dir = dir * 0.5;
//etc…
Thanks.