Hey 'Embers,
I’m trying to render a normal mapped sphere with a moon texture obtained from here:
But for reasons that aren’t entirely clear to me, the render looks quite off and even super dark in spots. I’m using the vert/frag shader provided in the LibCinder NormalMappingBasic application with the specular highlight turned off.
I’m seeing two - possibly related issues:
- The craters are clearly not lit correctly, they have the shadow on the ‘opposite side’.
- There are multiple strong dark patches that makes very little sense to me.
What I can confirm is that the normals and tangents look decent:
I’ve tried flipping the tangent (* -1) without seeing the intended result, and I’m messed a fair bit with how the light source is placed but I feel like I’m kind of fumbling in the dark.
I’d much appreciate any concrete steps I could take to simplify the bug hunt I’m on, or - of course - a direct finger pointed at the likely culprit.
Cheers,
Gazoo

