Hi there, just wondering if anyone has worked on (or thought about) a CinderBlock for SteamAudio? If not that, then possibly NVIDIA’s VRWorks Audio, AMD’s TrueAudio Next (although now that’s integrated into SteamAudio) or the Oculus Audio SDK?
I’m only aware of one immersive audio (ambisonic/binaural) CinderBlock, which is the very cool Cinder-HOA. Just curious if there are any alternatives to that, because SteamAudio has a more permissive license than the HoaLibrary (GPL), which is what Cinder-HOA exposes.
This looks really interesting indeed. Do they provide a C or C++ api? I see all the main game engines, android, cocoa, etc., so I imagine the only way that is possible is if the core of the functionality is cross platform, but I don’t see any lower level api listed on their website.