Rendered by this code (latest git on macOS):
gl::enableWireframe();
gl::draw( geom::Plane().subdivisions( ivec2( 19 ) ) );
randSeed( 0 );
for ( size_t i = 0; i < 37; i++ )
{
gl::drawSphere( 5.0f * randVec3(), randFloat( 0.1f, 1.0f ) );
}
gl::disableWireframe();
I suspect it is caused by a buffer overflow somewhere in the gl::drawSphere
code.
-Gabor