Hi there, just wondering if anything notable changed in v0.9.2 (compared to 0.9.1) with respect to text drawing. In some parts of my application, I am using
gl::drawString() with a
ci::Font passed in, and I don’t see anything now (rendering to an FBO). On the other hand, text seems to render fine in other parts of my application, where I’m using a
ci::TextLayout to render it to a Texture.
It’s likely something specific to my application, but thought I’d ask just in case… The only change I made was to upgrade Cinder versions (on Windows 10).