In OpenGL it is possible to set the texture environment parameters in order specify how texture values are interpreted when a fragment is textured. Is this possible using Cinder?
Specifically, I would like to set the GL_TEXTURE_ENV_MODE to GL_REPLACE instead of the default GL_MODULATE. With straight OpenGL you could set this using glTexEnv(), but I am at loss on how to do this in Cinder, if it is even possible.
I am relatively new to using Cinder, so I could very well be missing something simple. Any help would be appreciated.