Hi
I’d like to save some vram, and since I don’t use the depth buffer in my app, I thought I’d disable it. So I did this:
CINDER_APP(SApp, RendererGl(RendererGl::Options().depthBufferDepth(0)))
But this throws:
ExcRendererAllocation( "Failed to find suitable WGL pixel format" )
Why does that happen?
TIA
Stefan