I’m having a minor issue using Cinder in Debug mode. I’m using the awesome
AntTweakBar to fiddle with some simple parameters, as well as a
ci::CameraUi to view a simple scene.
The problem is that in debug mode, if I drag the mouse across the window, those events completely eat all of the free resources Cinder gets to distribute. I.e. the framerate will drop to 0 and I won’t see a change to the scene until I stop dragging the mouse.
This isn’t ideal. I know I can simply compile the program in Release mode, but I figure there ought to be a simple way to at least enforce Cinder to trigger at least a frame or two every once in a while in Debug mode, despite being overwhelmed with
Open to any ideas…?
Thanks in advance,