I’m loading an Obj file (using
ObjLoader) to a
TriMesh, in order to get its AABB (by calling
calcBoundingBox()) which I need for some physics calculation.
However, the model needs to be manipulated before (scale, rotation and translation).
Is there any way to apply those transformation on the mesh that are not in the context of drawing?
(e.g something similar to chaining
as with geom::Source) such that when calling tocalcBoundingBox()` the model would already be in its final configuration.