I have been trying to apply simple transformations (rot/translate) to an obj file I loaded in. The model is loaded in using this code:
ObjLoader loader( loadFile( "cube.obj" ) ); myCubeRef = gl::Batch::create( loader, gl::getStockShader( gl::ShaderDef().texture() ) );
Is there a way to apply the
cinder::geom::Translate or Rotate to a batch?
BTW: I’ve had a look at Arcball, that seems to be specific to spheres and not random Obj meshes