Hey everyone, sorry to blow up the forum again, has anyone run into the issue with using shaders or textures and getting the log message:
POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
I have tried the samples from the repository and also attempted to create a basic sphere with the Lambert shader, but still, nothing appears in my window scene, and an error is logged. I found a Stack Overflow post where the issue was resolved using direct OpenGL code, which is not the end of the world. However, if anyone has a workaround in Cinder, please let me know!