hello
At first, Like simply:
a.h
#include <cinder/app/App.h>
#include <cinder/app/RendererGl.h>
#include <cinder/gl/gl.h>
class a
{
public:
ci::gl::TextureRef texture;
ci::gl::GlslProgRef glsl;
ci::gl::BatchRef batch;
public:
a();
public:
void loadTexture();
};
a.cpp
#include <cinder/app/App.h>
#include <cinder/app/RendererGl.h>
#include “a.h”
using namespace ci;
using namespace ci::app;
using namespace std;
a::a()
{
loadTexture();
}
void a::loadTexture()
{
auto texture = gl::Texture::create(loadImage(loadAsset(“earth.jpg”)));
auto shader = gl::ShaderDef().texture().color();
glsl = gl::getStockShader(shader);
}
Global.h
#pragma once
#include “a.h”
extern a GlobalClass;
main.cpp
#include <cinder/app/App.h>
#include <cinder/app/RendererGl.h>
#include <cinder/gl/gl.h>
#include “Global.h”
a GlobalClass;
class main : public ci::app::App
{
public:
static void prepareSettings(Settings* settings);
void setup() override;
//never using this:
void keyDown(ci::app::KeyEvent event) override;
void draw()override;
};
void main::setup()
{
GlobalClass = a();
}
//functions//
CINDER_APP(main, ci::app::RendererGl(ci::app::RendererGl::Options().msaa(16)))
When I start debugging, stop this and display _**Context.cpp**_
and this code:
void Context::textureCreated( const TextureBase *texture )
{
if( mObjectTrackingEnabled )
mLiveTextures.insert( texture );
}
but i dont know what i wrong
Can I fix this? or Do you have any other ideas?