[Cinder Example] Compute Shader SSBO Flocking (example from opengl super bible)


#1

Hi,

Just in case anyone interested in, I’ve ported an example “Compute Shader SSBO Flocking” in “OpenGL SuperBible” into Cinder. There’s some parts that I could not make it to translate into cinder functions so I left it as native opengl syntax.

It requires opengl version 4.3 at minimum so it might not work in OSX.
I will appreciate any feedback.

Thanks!