I’m currently working through Learnopengl.com’s lessons on OpenGL, using a cinder project as my base. However, I’m quickly finding this an impossible task, since so much of the material depends on very direct access to OpenGL. I suspect that everything the lessons are asking me to do is possible via Cinder’s OGL API, but the documentation doesn’t provide any sort of translation between the API and what a programmer would write with plain OpenGL in C++.
This seems partially related to actually absent OpenGL features, like Forward Compatibility. Currently it seems like the only resources I can actually learn from are those written specifically for the Cinder OGL API, and those resources are sparse in comparison to those written with only basic OpenGL In mind.
Anyone know of a good guide to translating between the two, or maybe a version of LearnOpengl.com that is written for Cinder specifically? I’m doubtful that the latter exists, but if the former hasn’t already been created, I may Just start on that so that I can save others the time I would spend digging to get the info I need.