I’m wondering what the best approach for rendering an infinite world space grid would be? Eg the user moves around in the 3d world and the grid remains as long as the camera can scroll.
At the moment, I’m creating a Batch object of “fixed” size ie:
mWirePlane = gl::Batch::create(geom::WirePlane().size(vec2(mGridWidth, mGridHeight)).subdivisions(ivec2(numSubdivisionsX, numSubdivisionsY)), mColorShader);
I guess I could work out the locations to start a grid and then re-generate this every time the camera moves for example, but I thought this approach may be slow performance wise. Is there a better approach to use, maybe using shaders etc?
Thanks for any steer