cinder master dev 0.9.3. MotionBlurVelocityBuffer sample. ImGui view is in lower left quarter. Screen shot is attached. Mouse positions are in upper right ! Key Board UP/Down are correct. Something is amiss !!
Update. following an earlier comment I added
now the guy window is upper left and proper place.
Rendered fb is still in lower left.
You might also need to set
High density capable to
NO in your Info.plist as well to fully disable it.
If you actually wanted to use high density mode, make sure any of your calls to
getWindowSize etc are wrapped in a call to
app::toPixels to handle the conversion from points to pixels.
Thank you.Setting the High density capable to NO was the amiss !!