I’m not sure if it is, and I apologise in advance if this is not Cinder related question.
I would like to be able to control the camera such that when panning, rotating etc, the application continues to respond to mouse movement, even after the mouse has gone outside the bounds of the screen. At the moment the user can eg rotate the camera, but the camera stops when the mouse goes outside the bounds of the screen. Is this possible with Cinder somehow?
I don’t even know how to phrase the behavior I am looking for in a manner that google can help.
Apologies again if the solution lies in Windows™.