Realtime 360 Performance

Made this 360 video using cinder. Distinguishing features include single-pass cube-mapping, compute shader flocking, physics collision engine, Kinect body tracking with proper world depth, custom audio host with vst support, and glsl shader depth comparison using reverse-z.
Best watched in YouTube app for 360 interaction. Performed and recorded in realtime. In the future, I’d like to implement mesh skinning and assimp/gltf importing, leap motion hand tracking, realtime ai rendering, and shadow lighting. Enjoy! Here’s the link: