hello all,
I am in the middle of what must be one of the the steep parts of the learning curve with cinder and opengl: the beginning; sorry if this question is too basic .
the forums and samples have been extremely helpful, but sometimes it seems the simplest questions are hard to find answers to.
my question is about how one would use the primitive enums for geom:: …for example, I see that there are various shapes that can be supplied by geom for use in a batch. I am assuming the basic shapes are made from triangle strips? how does something like triangle fan fit into this? I have learned that you could supply an array of vertices and draw them using a triangle fan or whatever method separately but how do the primitives fit into geom and batch and how would you use the enums to change them?
I am often going back and forth between learning the raw opengl concepts and then figuring out how cinder is wrapping them up . it is an absolutely fantastic interface but I can’t always connect the dots. thanks so much for any help and any advice for learning would be hugely appreciated. learning these things is my favorite creative outlet from my work (chemistry grad school, whew!)