Hello,
I have difficult with vertical synchronization with animation of rotation texture.
// update mContourRot += 0.4f * dDeltaTime; fmod(mContourRot, 2.0 * M_PI); mContourTexture.setRotation(mContourRot); mContourTexture.treeUpdate();
// draw mContourTexture.treeDraw();
I use node.cpp by Paul Houx.
I use cinder 9.0 vs2015 windows 10
I tried gl::enableVerticalSync() and vertical sync managed by NVIDIA GTX960m
but nothing !
Any idea or alternative ?
Thanks
Colin