I have a reasonable amount of experience with Processing, but honestly I don’t feel like that has given me enough of a foundation to get into Cinder and creative coding with any level of competence.
I have spent the past month diligently revising and improving my C++ competency (I finally jumped the pointers and dereferencing hurdle after 10 years of coding!)
I figure my next step is to do the same thing for OpenGL so that I can understand what is happening when I call cinder specific methods, but the world of OpenGL is vast, and I don’t want to jump down the wrong rabbit hole.
Once I have a level of competency in OpenGL, I assume it’s then finally time to take advantage of the features of Cinder. Does this sound like a good idea to you? Is there something I’m missing, or better off doing differently?