Hi Paul, I updated the drivers on both the computer and a virtual machine I installed in my mac, and both continued with the opengl 1.1 version. If i can recall correctly Cinder > 9.0 only works with opengl 3+, right?
I compiled the Render2D example and it works fine with no crashes, so it’s probably the opengl version.
Now, is there a way to make the cinder app crash more gracefully, like showing a pop-up menu written “hey, you need to update your drivers”?
I imagine it’s just the work of writing a try/catch block inside the main function with some OS call?
anyway, thanks for the help!