Dan
June 15, 2021, 10:09am
1
Hi All,
I just finished an animation I did to test some new features.
You can watch the video on youtube https://www.youtube.com/watch?v=NGrln2cJkeA&t=4s
The code is dirty and not optimized, I was just experimenting new stuffs in modern Opengl like gpu curl noise and trails, if some off you are interested I can clean it a little bit and upload it on Github.
4 Likes
Cool! It’s nice to see what people are creating with Cinder.
rich.e
June 16, 2021, 11:52pm
3
Nice work! How’d you do the audio reactive part?
hey @Dan if you could share the code it will be awesome to learn
Dan
June 17, 2021, 8:58pm
5
Thanks. I did the audio beat analyzer myself. I will share the source next week.
Dan
June 17, 2021, 9:07pm
6
Hi Cyrstem, ok I will erase all useless peaces of code and upload it next week but It will still be messy…
From now I will share all my sources, next ones should be better for learning something.
Dan
June 17, 2021, 10:01pm
7
Audio reactive beat detection code is on Githug. Opened a new topic for it.
Hi,
I have uploaded the last version of my audio beat detection code on Github
It is still perfectible but for my use it is enough especially with techno. If you have questions don’t hesitate to ask.
Demo video: https://www.youtube.com/watch?v=SuUXksobkH0
An animation using it: https://www.youtube.com/watch?v=NGrln2cJkeA
It would work better with a derivative filter but I could not add it to the audio library. Does somebody knows if FMOD has this filter?
1 Like
Gazoo
June 21, 2021, 11:55am
8
Dan - Looks really cool. Congrats on the work! I’d love to implement something like this myself for my own hobby project - PlanMixPlay at some point.
1 Like
Dan
June 25, 2021, 10:25pm
9
Hi @Gazoo , thanks. You can do it with the the audio-analyzer code it is not complicated to use and it extracts 4 beats and their energy