First i would like to thank num3ric for creating the very nice Cinder Skinning block.
i managed to compile the code with only one minor change (changing from boost to std::experimental::filesystem::exists ).
i also managed to compile the very promising FacialMorphTargets example and could still download the “Jane” asset from http://www.facegen.com/sampleExports.htm .
The head gets nicely displayed, but the morphing does not work.
I enabled the console and get the following warning:
|warning| cinder::gl::VboMesh::buildVao Batch GlslProg expected an Attrib of USER_DEFINED, with name vPositionDiff2 but vertex data doesn’t provide it.
maybe thats the reason the mesh doesnt morph ?
i tried some debugging, but unfortunately i cannot make sense of the warning.
could maybe someone help out ? i would really love to get the face-morphing to work.
thanks alot in advance !