I recently tried to use Cinder + iOS 11 (used tinderbox to make a project & also tried the cube sample) and the app crashes (freezes) upon launch, any tips / points on how to get this working? @andrewfb@wdlindmeier@paul.houx@Simon@notlion@ryanbartley?
I haven’t tried to run Cinder on iOS11 myself, but I think you should check which version of OpenGL is supported. It’s probably OpenGL ES 3.0 or higher. This may mean you’ll have to build Cinder using the CINDER_GL_ES_3 define, see this old post for more info.
Well that’s worrying. I haven’t tested on iOS11 yet, but I’ll need to look into this before launching the next Seaquence update. Keep us posted if you find out what the cause of the crash is!
BTW ES3 is the default on iOS now. You need to define CINDER_GL_ES_2 to downgrade: