I’m quite interested to try some of the new ARKit features in iOS 11 and thought it could be fun to link in to Cinder.
I noticed @wdlindmeier 's Metal ARKit sample which looks really interesting (and I hope to check it out in more detail soon). Though I was thinking of scoping out a block that could wrap the sdk in some c++ and try to integrated it with Cinder’s OpenGL renderer instead of Metal. Possibly just start with accessors for vectors of vec3 tracked points and potentially a camera transform matrix etc.
Is anyone already working on this? If so i’d love to help out. If not, if anyone has any tips on wrapping native iOS features in Cinder i’d love to hear them as I only have limited experience in this (had to wrap some in app purchases in JUCE once).
let me know