I’ve run into an issue that hints at problems with the latest version of Visual Studio and Cinder. My multi window project appears to end up in an infinite loop, or freezing on line 280 calling
RendererGl.cpp. For some reason the issue only presents itself when compiling a Debug build, Release runs fine. I see no errors or exceptions - just the program seizing up.
I checked out an earlier version of my source that I’m pretty sure ran fine in debug mode, and same issue, so my current theory is something’s been done in the recent Visual Studio build.
Going to try checking out the latest Cinder from master and run the base projects to see if I can replicate the behavior.